Connect Four - The Captain's Mistress
Connect Four, also known as Plot Four, Four in a Line, and The Captain’s Mistress, is a two player board game made popular by Milton Bradley in the mid-to-late 1970’s.
Based on Tic-Tac-Toe, Connect 4 is a simple “connect four” in a row game that adds the element of restricted placement by requiring the players to “drop” game pieces vertically down the board.
Beginners will often overlook a simple threat to connect four pieces, that’s why it’s always important to check all vertical, horizontal and diagonal lines before making a move. In more advanced play, one aims at forcing a win by making two threats simultaneously.
As a general rule of thumb, discs played in the center columns are more valuable than border column discs, because they participate in more potential four-disc lines (and accordingly limit the opponent's opportunities).
Among good players, the short term goal is to connect three discs, thereby preventing the opponent from playing in a certain column and creating a "threat" in that column. A player who manages to create two threats immediately on top of each other wins directly.
Towards the end, the game often turns into a complex counting match: both players try to win by forcing the other to play a certain column. In these situations it is useful to realize that every column has an even number of places.
Try your luck and see if you can Connect Four!
Based on Tic-Tac-Toe, Connect 4 is a simple “connect four” in a row game that adds the element of restricted placement by requiring the players to “drop” game pieces vertically down the board.
Beginners will often overlook a simple threat to connect four pieces, that’s why it’s always important to check all vertical, horizontal and diagonal lines before making a move. In more advanced play, one aims at forcing a win by making two threats simultaneously.
As a general rule of thumb, discs played in the center columns are more valuable than border column discs, because they participate in more potential four-disc lines (and accordingly limit the opponent's opportunities).
Among good players, the short term goal is to connect three discs, thereby preventing the opponent from playing in a certain column and creating a "threat" in that column. A player who manages to create two threats immediately on top of each other wins directly.
Towards the end, the game often turns into a complex counting match: both players try to win by forcing the other to play a certain column. In these situations it is useful to realize that every column has an even number of places.
Try your luck and see if you can Connect Four!
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